A small hamster, a wider world
Previously listed here as Hamster Live, Little Forager is now a playable Godot prototype for desktop and touch screens. You start beside a nest and granary, then explore a connected 3D world from an angled camera. The pace comes from finding resources, bringing them home and choosing what to improve next.
The current build includes movement, collection, upgrades, helpers, route barriers, a minimap, ambient sound and saved progress. It is still in development and has not been released for mobile.
Gather, return, grow
Seeds and berries can be picked up; carrots and dry leaves are dug out; acorns, grain and twigs take gnawing. Food and building materials have separate values, and each find takes room in the pouch. By default, only resources delivered to the nest or granary become spendable. An optional assist deposits the player's finds immediately.
The granary improves biting, digging, running and carrying. At the nest, upgrades unlock up to three helper hamsters and improve their gathering, speed and capacity. Helpers search nearby, bring their finds home and rest between trips.
Paths through seven habitats
The village connects to sunflower fields, oak woodland and a meadow. A fallen branch, a bridge and thick roots give each route a different requirement. Farther paths lead to a snowy ridge, sandy heath and reed marsh. The islands already have distinct terrain, vegetation and ambient sound.
Resources appear beside recognizable plants and trees. Habitat expansion now draws on research into European hamster food, while the landscape remains a playful, fictional Central European mosaic.
What comes next
Current work adds more identifiable food plants and richer habitat content. Planned wildlife encounters draw on research into foxes, buzzards and village cats, with visible warnings, places to hide and a peaceful setting that keeps animals present without attacks. These encounters are plans, not features of the current build.
Later work includes optional exploration goals, clearer collection and delivery feedback, first-time guidance, adjustable touch and camera comfort, gameplay balance and performance tests on real phones. Android and iOS releases still need device validation and platform export work.