A sanctuary of mythical companions
Myth and Kin is a game concept about collecting and caring for mythical creatures. Each creature offers aura matching its own color and physical materials such as scales or hair. Those resources support crafting, other uses and trading.
Only one creature can sleep in the productive nest at a time. Its output is collected there; the output of creatures outside that nest is lost. Choosing the nest's occupant becomes a way to focus production while keeping different companions for different materials and tasks.
Every companion needs care
Food and water are requirements for the whole collection, including creatures that are not currently producing useful resources. The planned stakes include death from starvation, so keeping many creatures also means accepting their upkeep.
Creatures gain levels over time as they age. A larger collection gives access to a wider range of resources, but sustaining it competes with developing a few useful companions. The final timing, consumption rates and consequences of neglect still need to be balanced.
Turn resources into equipment
Aura and physical materials can be made into items that creatures equip. Equipment could improve production or help them take on missions, linking care and crafting to their next activity.
Different resource types provide a reason to rotate the creature in the nest and develop more than one companion. Missions are another planned source of rewards. How new creatures enter the collection remains open: breeding, eggs and summoning are among the ideas being considered.
A heart with a permanent cost
Unwanted creatures can be sacrificed to obtain their hearts as crafting materials. This is intended as a consequential way to reduce the collection and obtain a resource that ordinary production cannot replace.
The creature is permanently lost when sacrificed. The exact recipes and uses for different hearts still need to be designed, but this darker choice is part of the concept alongside the sanctuary's care and attachment.
From the nest to the moonlit ruins
The combat illustration explores an active survivor-style mode: a mythical creature faces surrounding enemy hordes, uses magical attacks and collects rewards in ruined shrine grounds. This is a separate gameplay direction to develop alongside the creature-care loop.
The sanctuary and combat artwork share an illustrated fantasy world, contrasting warm lamps and sheltered resting places with moonlit ruins and dangerous crowds. The poster explores a wider cast of mythical creatures, expanded in the creature roster below; combat rules and progression between the two activities remain open.
Myth and Kin is the title shown on the supplied poster. The project is under planning, and these images are visual and interface concepts for the collection, care and combat ideas.
Creature roster: 1. Dragons & Draconic
Eastern Dragon: Long, serpentine, wingless dragon. Aura: Cloud / Wind. Materials: Pearl / Scale.
Western Dragon: Bulky, winged, four-legged dragon. Aura: Fire / Ash. Materials: Dragon Scale / Claw.
Wyvern: Two-legged dragon with wings serving as forelimbs. Aura: Poison / Wind. Materials: Wyvern Leather / Spikes.
Hydra: Multi-headed reptilian beast. Aura: Acid / Water. Materials: Hydra Fang / Venom Gland.
Basilisk/Cockatrice: Serpent/rooster hybrid with a petrifying gaze. Aura: Stone / Poison. Materials: Basilisk Eye / Petrified Feathers.
Creature roster: 2. Beasts & Mammalian
Anubis-Hound (Jackal): Elegant, divine dog-like creature associated with the afterlife. Aura: Golden / Shadow. Materials: Linen wraps / Golden Dust.
Cerberus: Three-headed hellhound. Aura: Fire / Shadow. Materials: Hellhound Fur / Ember Fangs.
Chimera: Lion-goat-snake hybrid. Aura: Chaos / Fire. Materials: Mixed Pelt / Snake Venom.
Manticore: Lion body, human-like face, bat wings, and a scorpion tail. Aura: Blood / Poison. Materials: Manticore Sting / Crimson Mane.
Kitsune: Multi-tailed mystical fox. Aura: Spirit / Illusion. Materials: Fox Fur / Spirit Orb.
Fenrir/Dire Wolf: Giant, incredibly strong wolf. Aura: Ice / Shadow. Materials: Frost Fur / Wolf Fang.
Creature roster: 3. Humanoid & Monstrous
Minotaur: Human body with a bull's head and tail. Aura: Earth / Rage. Materials: Minotaur Horn / Thick Hide.
Medusa/Gorgon: Humanoid with snakes for hair and a petrifying gaze. Aura: Stone / Venom. Materials: Snake Scale / Stone Shard.
Cyclops: One-eyed giant. Aura: Earth / Lightning. Materials: Giant Bone / Iron Chunk.
Sphinx: Lion body with a human head and falcon wings. Aura: Light / Desert. Materials: Golden Feather / Riddle Scroll.
Wendigo: Gaunt, towering entity with antlers. Aura: Ice / Death. Materials: Bone Shard / Frozen Heart.
Creature roster: 4. Avian & Winged
Griffin: Lion body with an eagle's head and wings. Aura: Wind / Sun. Materials: Griffin Feather / Beak.
Phoenix: Bird of fire that resurrects from ashes. Aura: Fire / Life. Materials: Phoenix Feather / Radiant Ash.
Thunderbird: Enormous bird that controls weather. Aura: Lightning / Storm. Materials: Storm Feather / Static Spark.
Harpy: Bird with a human female face/torso. Aura: Wind / Chaos. Materials: Harpy Talon / Windborne Feather.
Tengu: Avian-humanoid spirits. Aura: Forest / Wind. Materials: Black Feather / Iron Beak.
Creature roster: 5. Equine & Hooved
Unicorn: Horse with a single magical horn. Aura: Purity / Light. Materials: Unicorn Hair / Silver Dust.
Pegasus: Winged divine horse. Aura: Cloud / Light. Materials: Pegasus Feather / Cloud Tuft.
Hippogriff: Half-horse, half-eagle. Aura: Wind / Earth. Materials: Hippogriff Feather / Sturdy Hoof.
Kelpie: Shape-shifting water spirit often taking the form of a horse. Aura: Water / Dark. Materials: Kelpie Mane / River Stone.
Centaur: Half-human, half-horse. Aura: Nature / Earth. Materials: Centaur Tail-hair / Carved Wood.
Creature roster: 6. Aquatic & Marine
Kraken: Giant, monstrous sea cephalopod. Aura: Deep Water / Dark. Materials: Kraken Tentacle / Abyssal Ink.
Leviathan: Massive sea serpent or dragon. Aura: Tsunami / Void. Materials: Leviathan Scale / Deep Sea Pearl.
Siren: Aquatic creatures that lure with song. Aura: Water / Mind. Materials: Siren Scale / Coral Branch.
Kappa: Turtle-like humanoid water spirits. Aura: River / Nature. Materials: Kappa Shell / Lily Pad.
Creature roster: 7. Spirits, Golems & Elementals
Golem: Animated construct of stone, clay, or metal. Aura: Earth / Arcane. Materials: Magic Clay / Rune Stone.
Slime: Amorphous gelatinous creature. Aura: Acid / Jelly. Materials: Slime Core / Sticky Residue.
Djinn (Genie): Powerful spirit of smokeless fire. Aura: Fire / Cosmic. Materials: Lamp Brass / Smoldering Ember.
Will-o'-the-Wisp: Ghostly light spirit. Aura: Spirit / Ghost. Materials: Ectoplasm / Flickering Core.