One Person
A solo board game experience that explores a solitary adventure with tight decision-making and a focused narrative arc.
Completion Status
0%Milestones
Planned
Core Mechanic Idea
Define the central mechanic and player loop.
High-level Theme
Choose theme, tone and target players.
Initial Component List
List cards, boards, tokens and components.
Victory Conditions
Define how players win and lose.
Prototype Plan
Schedule first paper prototype and playtests.
Under development
First Paper Prototype
Build and run initial play sessions.
Balanced Rules Draft
Iterate rules and balance numbers.
Component Design
Design cards, tiles and player aids.
Playtest Rounds
Organize multiple focused playtests.
Refinement & Variant
Add variants and polish mechanics.
Under testing
Blind Playtest
Test with players unfamiliar with the game.
Rulebook Edit
Refine wording and examples in the rules.
Component QA
Check prototype components for clarity.
Player Experience Testing
Measure pacing and downtime.
Final Balance Pass
Tune scoring and economy for fairness.
Under distributing
Manufacturer Quotes
Obtain production and shipping quotes.
Artwork Finalization
Complete final art and graphic layout.
Print Pre-production
Generate print-ready files and samples.
Fulfillment Setup
Plan warehousing and shipping logistics.
Kickstarter / Sales Launch
Run campaign or publisher outreach.