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Shoot em up

Videogame Planned v0.1

A retro-inspired shoot 'em up prototype in Godot, focusing on tight controls and arcade-style enemy waves.

Genre Arcade Shooter
Players Single-player
Mechanics Player movement, shooting, enemy patterns
Style Retro pixel / neon

Completion Status

0%

Milestones

Planned

Game Concept

High-level description, target platform and audience.

Core Loop Definition

Define the player's core actions and rewards.

Vertical Slice Plan

Decide scope for an early playable slice.

Tech Stack Choice

Select engine and tooling (Godot/Unity).

Prototype Schedule

Plan prototype milestones and responsibilities.

Under development

Engine & Repo Setup

Create project repo, scenes and build pipeline.

Core Systems

Implement movement, input, and core mechanics.

Art & Audio Pipeline

Set up asset import and iteration flow.

Level/Content Creation

Build initial levels or content blocks.

Automated Tests & CI

Add basic tests and continuous integration.

Under testing

Playtest Cycles

Run iterative playtests and log issues.

Bug Triage

Prioritize and fix critical issues.

Performance Profiling

Optimize for target platforms.

Compliance Tests

Check platform certification requirements.

Beta Release

Distribute closed/open beta builds.

Under distributing

Store Setup

Prepare store pages, metadata and assets.

Localization

Translate UI and content for target locales.

Build & Release Pipeline

Finalize build targets and signing.

Marketing & Community

Announce launch and engage early community.

Post-launch Support Plan

Schedule patches and support channels.