A station between dreams
The Dream Between is a puzzle game concept about making sense of places that should not fit together. A vast, half-forgotten station connects the dreams: trains arrive at impossible platforms, clocks keep uncertain time, and every departure promises a different set of rules.
The station gives the journey a place to return to. A detail noticed in one dream might be the missing clue in another, so progress comes from observing and connecting what the worlds reveal.
The black mirror
One dream is almost empty: a black, reflective surface stretches into darkness, broken by a few pillars and pale lights. A towering, hooded presence waits in the open space while stranger creatures remain far away.
With little scenery to hide behind, distance, reflections and movement become the things to read. The scene is intended to feel uneasy without filling every corner with objects.
An ordinary street, until it isn't
Another dream starts in a row-house neighborhood. The buildings and parked cars are familiar, but lava flows where the street should be. Finding a route through this place could depend on something understood elsewhere.
These contrasting dreams are planned as parts of one puzzle: each place has its own atmosphere, but their clues begin to make sense together.